7/10/2019
Today, we ran our second participant for our research project. This time, it took less time than the previous run-through with the total time being around an hour and a half.
Continue reading →Today, we ran our second participant for our research project. This time, it took less time than the previous run-through with the total time being around an hour and a half.
Continue reading →Today, we continued to work on our Shaders project, and we have a presentable project! I can’t wait to present what we have worked on, I’m really proud of our accomplishments with shaders. Later today, we had a meeting with … Continue reading →
Today, we began running tests. Before we ran it, we had a quick run-through of the project, and then we welcomed our first participant. I feel that it went well, however it takes around three hours to run a single … Continue reading →
I found the GenderMag presentation to be very interesting in the way that they decided to account for diversity in their users. Instead of deciding how users would behave based off of race or gender, they instead base user behavior … Continue reading →
Today, we were finishing up the program and trying to debug. We had an error with ambisonic audio, which we thought caused the issue with the audio deciding whether to play or not. It did not work on the computer … Continue reading →
Today, we presented our project to Neil. Everything was working, until a script was added that broke the audio. We spent an hour trying to figure out what caused the audio to stop playing. Even now, it sometimes works and … Continue reading →
Today we began our journey into Unity shaders. We discussed how graphics cards use parallel processing to create shaders easier than the CPU. We compared calculating on the CPU versus the GPU, and the difference was very noticeable. On the … Continue reading →
I improved the game I made in Unity today. In addition to adding controls that control the directional light in the scene, I also added controls for the player character to move around the environment. Here’s what I have so … Continue reading →
We began the Unity class today. The VR Stress team has been working with Unity for the past week for our project, so we knew many of the basic concepts that were looked over today. We took this time to … Continue reading →
Today, we had our last day of SolidWorks. I feel that I’ve grown a lot since Monday when it comes to modeling parts, and then assembling them together. We also began Maya today, which I feel will be more comfortable … Continue reading →