Blog Post 12 | 6/21/2019
Today we began our journey into Unity shaders. We discussed how graphics cards use parallel processing to create shaders easier than the CPU. We compared calculating on the CPU versus the GPU, and the difference was very noticeable. On the CPU, the number of frames per second was around 5, while on the GPU, it was around 120 per second. We also went through the graphics pipeline, the process in which a 3D object is rendered to the screen. Finally, in the first section, we went over the structure of shaders in Unity, and we made one:


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