Blog Post 5 |6/6/2019 — 1 Comment

  1. This discussion of the Solidworks vs. Blender interface is a great example of talking about whether the interfaces are difficult because they don’t match your mental model of how you’d naturally edit 3d objects, or if they’re bad because they’re just badly designed, e.g., too many clicks, or hiding certain key features. (If it’s the former, re mental models, then presumably the UIs would feel better the more you used them. If the latter, they wouldn’t.)

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