DD VR Theory and Experimentation 6/24/19
Today, we got further into our Deeper Dive course. My Deeper Dive into VR is going well. In the morning, Jack showed us a quick run-down regarding the theories behind tracking. This includes tracking head rotation, walking, hand movement, among others. There are many types of equipment for the varying types of tracking inputs, all of which have their pros and cons, but it was really cool to see what previous technologies had been built.
Later on, we got to try out the VIVE sample application which allowed us to experiment with a variety of functions Unity has available. Some of them were teleportation to a specific location so the player did not have to physically move (given the limited amount of space available irl), picking up and throwing objects, remote controlling a little toy car, throwing a grenade that sends out flowers, and using a bow to launch arrows and hit targets. On the home menu, there was even an option to use an ink pen to be able to write and take notes in the air!
In the afternoon we’re going to further plan ideas for the Deeper Dive course project and hopefully decide on one. Hope it goes smoothly.
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