After blogging yesterday, we started our last Unity class. I definitely wouldn’t consider myself an expert at Unity at this point. I can read code and understand how it translates into unity, but I don’t feel confident at all with writing code myself. I am not sure how much I can contribute to our experiment in Unity, but I am willing to learn when we get there.
We chose our deeper dive after the Unity session. I really wanted to get 3D printing, and that’s because I feel that it would be a great skill that I would have to eventually have to learn for ID. I even wrote so in my preference paper. I’m glad that most everyone got their top pick for deeper dive, including myself. I can’t wait to see all of the games, prototypes, and graphics that come out of the deeper dives.
This morning, I did some work for my project. I wrote the Procedure subsection for the Methodology part of our paper. I used the previous paper as a reference guide, and that really helped me with what I needed to include for that section. I also worked on some sketches on how the avatar interface would look for our experiment. I began drawing iterations with one design in mind, and I had to really push the limits of my imagination to figure out what else the interface could possibly look like. This was great practice for my ID classes, I later realized, because I learned the ideation process through ID.
Our luncheon lecture today was with Diana Sloan. She was really kind, informative, and encouraging of our graduate aspirations. I listened to her unique immigrant perspective, and I appreciated how she could come to Ames, a place so different from her home in Mexico, and appreciate the lifestyle changes here. She gave some really good advice about asking the admissions officer of your grad school to refer you to various resources around campus. This program is doing a great job about connecting us with people who familiarize us with the process of graduate school.