Today we had another Unity class where we went over a few more important skills. We learned how to make UI stuff and some more scripting techniques. Our stress model is almost at a place where we can start testing the different elements that we will need to fine tune. We have a lot of animation work to do, specifically how to effectively control animation flow from the script. Once we get a good handle on this I think that the rest of the model can be built with the skills that we have already learned. We also think that once we get a preliminary model working, we can begin making the code more efficient and more detailed. We would like to implement some game managers to control the flow of our game. Right now the scripts call each other sequentially. We would like to implement one overall class organizing all the subscripts and their timing. We have drawn out how we want to organize this hierarchy and will implement it once we get a working prototype to show our mentors. We also need to write a draft of our methods so that we can get in reviewed by our mentors. We think that this will put us on the same page as far as our experiment.