HCI – Heuristics Assignment
Our homework for the HCI session was to pick heuristics people use in decision making, then pick design principles to accommodate those heuristics, and lastly reflect on how these can be applied to my project.
- Affect: people make decisions based on their emotions
- Design Principle: Not including anything to cause emotions to affect participant
- Design in my project: None of the questions asked are supposed to trigger any emotions and should just reflect knowledge about a topic. This is why we removed some relating to current events
- Effort: people make decisions based on how much effort they need to put into that decision
- Design Principle: All parts of the study have to have an equal amount of effort or low amounts of effort put in
- Design in my project: Have all the question answers be about three words maximum and the questions are not too long so participants fully read each question and answer instead of skimming through it
- Availability: people make decisions based on resources or information available
- Design Principle: Have participants only use their background knowledge as information
- Design in my project: Ask trivia questions based on participants interests and non-interests to get a mix or high and low curiosity inducing questions
I like your examples. Decision making theory is often difficult because so many forces act on us while deciding, but these are good examples.