Dev log: Troubleshooting
Since we talked last a bunch of things have happened! We went to Des Moines again, went to a “beach”, went bowling, grilled hotdogs, and most importantly, started coding!
Most of the code is functional in parts but not together- so it’s been a rough week for troubleshooting and creating new scripts for our game….
I want the game to be finished by the end of this week, but the more errors that pop up the more unlikely it looks…and then we also have to have our presentation and posters done by next week. So much work, so little time~
We have CUNY presentations next week-so I gotta get back in the groove of talking in front of ppl and not reading slides.