HCI: Heuristics Assignment
For our most recent HCI assignment, we are to pick 3 heuristics used in decision making and 3 design principles for the heuristics. Then we are to write how we can apply these 3 different pairs into our project.
Heuristics
Familiarity: Favorable to things that appear to be familiar
Design Principle:
Having consistent visuals and standards.
Implementation:
We will keep the format of the screen the same during the experiment. This way we won’t gain any undesired data from a surprise unfamiliar screen.
Heuristics
Affect: Emotions are affecting how we decide something
Design Principle:
Not including anything that is offensive or give an adverse emotion.
Implementation:
We have removed or omitted certain trivia questions because of some current events. We don’t want anything too distracting for the participants.
Heuristics
Recognition: Preferring things that are recognizable
Design Principle:
Create an environment similar to the real world
Implementation:
We are using a realistic classroom that will be somewhat recognizable to the participants. We didn’t want anything too outlandish to prevent shock or any other adverse effect on the participants.
These make sense and are good applications of these principles. If you followed them to the extreme, it might make your experience boring, though (familiar, un-emotional, and recognizable). Maybe there’s a balance you can create.