Day 50. When considering my application and how people bring biases into any decision made, I found that the following three heuristics seemed highly likely for the target audience for our VR application. While these are all common for all users, I felt that addressing these three would make our application as strong as possible. Anchoring – overly influenced by initial information we learn Familiarity – favorable opinion of things, people, or places experienced before Availability – opinion based on ease of recalling relevant information, correct or not In several of my degree courses we discussed the 8 golden rules of design as suggested by Ben Shneiderman (https://www.cs.umd.edu/users/ben/goldenrules.html). I picked the following design principles based off both his suggestions as … Continue reading →