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SPIRE-EIT 2024

Summer Program for Interdisciplinary Research and Education – Emerging Interface Technologies

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Home→Author Andrea Torres

Author Archives: Andrea Torres

August 2

SPIRE-EIT 2024 Posted on August 2, 2024 by Andrea TorresAugust 2, 2024

This is the last post. It’s going to be a long one, so buckle in. Yesterday we culminated our research with our poster presentation. It was incredible to share our research together as a team to so many people. Seeing people use our game was also fascinating; despite many people struggling with using the controls (which is a concern that we will or the team will hopefully address in the future) they still found the game engaging and fun. So at least we know that our environment is inviting and engaging for users. After the presentation, we went out to the Peterson Pits and roasted marshmallows while finding constellations. It was a very relaxing end to the busyness of the … Continue reading →

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July 31

SPIRE-EIT 2024 Posted on July 31, 2024 by Andrea TorresJuly 31, 2024

This morning we continued working on the paper. It is finally starting to shape up well, which is good since we’re submitting it this afternoon. This afternoon we’re planning on working on the paper more, and possibly will work on the game a bit more, as well as practice our poster presentation. Until next time πŸ˜‰

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July 30

SPIRE-EIT 2024 Posted on July 30, 2024 by Andrea TorresJuly 30, 2024

This morning we continued working on the paper, but we worked on it on the third floor as opposed to our usual corner because we wanted to watch the thunderstorm. Pretty much everyone else in the REU joined. It was fun to work sitting side by side with everyone since we haven’t all worked in the same area for a while. After two hours of working on the paper, we went to the luncheon lecture, which was arguably one of the most interesting one’s we’ve heard so far. The presenter was proficient in psychology and law, a fascinating combination, and she studied the criminal justice system and how it basically uses pleas for unfair negotiation. In other words, people with … Continue reading →

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July 29

SPIRE-EIT 2024 Posted on July 29, 2024 by Andrea TorresJuly 29, 2024

The presentations on Friday went well. I feel more prepared for the 3-minute elevator speeches on Thursday. This morning we worked on the paper. It’s slow going and less fun than making the game, but at least we can make it easier for other people to follow our process to make the game. This afternoon will be more work on the paper as well. Until next time πŸ™‚

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July 26

SPIRE-EIT 2024 Posted on July 26, 2024 by Andrea TorresJuly 26, 2024

This morning we practiced our presentation, so I’m feeling pretty good about it. We also are waiting on the remaining feedback from our professors on our poster. So…we really only have the paper left to work on, which is a relief after all the work we’ve been doing the past eight weeks. If we finish the paper early we’re thinking of adding more details to the game, and we’re going to practice our poster speech once we’re done with the presentation. Overall, it’s getting easier and easier now that we’re finally able to check off the boxes on projects that seemed like they would never get done in time a couple weeks ago. Until next time πŸ™‚

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July 23

SPIRE-EIT 2024 Posted on July 23, 2024 by Andrea TorresJuly 23, 2024

This morning we started laying out our final details for our game and planned out how we are going to balance our time the next few days. I worked on the paper for an hour, and am feeling pretty confident about us finishing all of our deliverables on time. During the lunch lecture today, the speaker told us about her journey to her current position. She originally wanted to be an English as a Second Language teacher, so we spent some of our time with her discussing language and its quirks. She also gave us some tips on what conversations to have with your faculty mentor in grad school prior to starting so that you establish boundaries and have a … Continue reading →

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July 22

SPIRE-EIT 2024 Posted on July 22, 2024 by Andrea TorresJuly 22, 2024

This morning we continued working on the presentation and poster. We met with our professors to show them the game and get more feedback, so we have a bit more of an idea of how to design and organize the poster and presentation. Hopefully we will finish both early this week so we have a good amount of time to practice. Until next time πŸ™‚

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July 19

SPIRE-EIT 2024 Posted on July 19, 2024 by Andrea TorresJuly 19, 2024

Today has been a pretty productive day. We finished the basic demo scene for the game, and now we’re working on the more detailed aspects of the circuit and for teaching specifically. I think we’ll finish the popups today and possibly the current demonstration. Last night we made baklava, which was delicious πŸ™‚ Until next time.

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HCI Heuristics

SPIRE-EIT 2024 Posted on July 18, 2024 by Andrea TorresJuly 18, 2024

Representativeness heuristic: People make assumptions about things based on how they perceive them and how those objects are presented Design principle: Emphasis, creating a focal point of a design and ordering the rest of the elements based on importance Application: The first thing the user will see is the circuit board, and then they will see the elements that go on it Affect: People make choices based on their emotions at that moment. Design principle: Learnability, how easy is it for people to learn how to use the product Application: Make it easy for a user to undo an action, keeping the signs with instructions easily accessible after they pass through a level, (works to prevent frustration, making the user … Continue reading →

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July 17

SPIRE-EIT 2024 Posted on July 17, 2024 by Andrea TorresJuly 17, 2024

Today started with an ethics class from Elliot, where we spoke about Theranos and Elizabeth Holmes, and whether or not she was evil…I think she was the perfect example of a lack of objectivity; I don’t think she was evil. She was objective toward everything that didn’t serve her goal. It honestly seems a little socio or psychopathic since she didn’t care how people were affected by her project, but rather only cared about whether her product could be produced and she could become the female Steve Jobs. We also talked about the importance of understanding both the technical and business sides of industry, if we want to go into management positions or just in general. This definitely makes me … Continue reading →

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July 16

SPIRE-EIT 2024 Posted on July 16, 2024 by Andrea TorresJuly 16, 2024

Today we did our first run through of our project presentation. As always there were a lot of changes that we needed to implement, but I feel like I learned a lot not only from the critiques on our presentation but also from the other presentations everyone else gave. So it was a productive session. Afterward we had the lunch and lecture with Alex, and he told us about his journey to where he is now, and gave us advice on how to think about grad school and careers. I feel like a lot of this has to do with finding what you value in life and making your job align with that. I am definitely going to be more … Continue reading →

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July 15

SPIRE-EIT 2024 Posted on July 15, 2024 by Andrea TorresJuly 15, 2024

Today we started working on the presentation. We’re organizing our lit review and working on continuing with the code. So far I’m feeling pretty calm about the project, since we made some decent progress this weekend. I’m more concerned about the presentation aspects, since we have a lot of writing and work to do presentation-wise and I’d rather just focus on the actual game. However, I know it’s necessary to get the written work done early so that we aren’t suffering next week. Until next time πŸ™‚

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July 12

SPIRE-EIT 2024 Posted on July 12, 2024 by Andrea TorresJuly 12, 2024

Today had a lot more visual progress than the past few days this week. We finally got a repository working, so we were all three working side by side on the project. We now have functional hands, teleportation, and continuous motion!!! Alee was able to import the scene, Rodney’s progressing the code…it’s been a good morning. This afternoon we’re continuing our progress, and hopefully Alee and I will move onto the coding portion. Until next time πŸ™‚

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July 11

SPIRE-EIT 2024 Posted on July 11, 2024 by Andrea TorresJuly 11, 2024

Today started with continuing working in Unity on the teleportation and continuous motion aspects of our game. I’m hesitant to use the code from the deeper dive here since we switched the hand visuals and the tracking is a bit different, but a different tutorial I tried is not working, so I’m going to ask for help this afternoon to continue moving forward. At 10 we had our HCI meeting, where we learned about the decision making process, and how it does not always involve differentiating between pros and cons. After HCI, we had our lunch and lecture, where we learned about digital twins, neural networks, and the possibility of creating an AI software for manufacturing. Overall, it’s been a … Continue reading →

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July 10

SPIRE-EIT 2024 Posted on July 10, 2024 by Andrea TorresJuly 10, 2024

Sorry for not posting yesterday; there were a lot of changes and updates to our game plan that we had to figure out. Today has been a little bit better, so *yay* Yesterday we had an ethics class with Elliot where we learned about the importance of being as objective as possible when working with ethical dilemmas. Ethics is definitely a strange concept. I enjoy discussing it but it sometimes feels like the discussion issues can’t be resolved since there is no true right answer. I am excited to talk about Theranos and Elizabeth Holmes at the next meeting though; I learned about Theranos in high school and thought the scandal was fascinating, so I’m happy to have an excuse … Continue reading →

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Group Presentation Questions

SPIRE-EIT 2024 Posted on July 8, 2024 by Andrea TorresJuly 8, 2024
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July 8

SPIRE-EIT 2024 Posted on July 8, 2024 by Andrea TorresJuly 8, 2024

Today has been pretty productive so far. We’ve decided on our game design and have storyboarded the first scene. Now we just have to assign tasks and begin! It’s a little stressful now since we have to work on a paper, a poster, and a presentation at the same time as making the game, but I know that with enough planning this will all work out. It’s just crunch time now. This weekend was very relaxing. We went and saw inside out, we went to watch the fireworks, we played video games, and I went to the music building multiple times 😊. Until next time!

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July 2nd

SPIRE-EIT 2024 Posted on July 2, 2024 by Andrea TorresJuly 2, 2024

Today we had an hour before our HCI discussion. During that hour I started working on inputting the birds into our game so that we can have their birdsongs coming from them. During our HCI discussion, we learned about the the importance of creating interfaces that account for user error as well as how different people think. It was fascinating to see, because it’s always talked about how older people are worse with technology, when really the technology isn’t developed with them in mind. The lunch lecture today was from Dr. Zarecor, one of the faculty members on the STEM XR team. She told us about her journey to working in the position she holds now and about the research … Continue reading →

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HCI Car Phone Interface

SPIRE-EIT 2024 Posted on July 1, 2024 by Andrea TorresJuly 1, 2024

Research question: Do people get less distracted while driving while using the hands-free setting to talk on the phone as opposed to holding their phone in their hand? Variables: Independent variable: Whether the person is using the hands-free setting or holding their phone in their hand Dependent variable: Number of cars people count as being around them on the road, speed of the car, and turn signal usage. What I’ll do: The plan is to use a driving simulation that will allow the user to be able to check their mirrors to see cars around them. The participant will need to count the number of cars that are on the road while answering a series of questions about themselves and … Continue reading →

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The first of July

SPIRE-EIT 2024 Posted on July 1, 2024 by Andrea TorresJuly 1, 2024

Today has been a pretty good day. We started off by continuing working on our deeper dives; the presentation is Wednesday so I’m a bit apprehensive about that since we have to still finish the game and the presentation by then and we’re still not done with either. This afternoon we’ll hopefully finish or get really close to finishing the game, so that tomorrow and Wednesday we can just focus on the presentation. It’s looking good so far. Kate gave us some really good input on how to design the research presentation; I feel like her information is going to carry well to the final presentation we’re going to have to give at the end of the summer. That’s it … Continue reading →

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6.28.24

SPIRE-EIT 2024 Posted on June 28, 2024 by Andrea TorresJune 28, 2024

This morning we worked more on the deeper dives. I am almost done perfecting the teleportation aspect of our game, which is exciting, because that means I can finally move on to the animal sounds and assets. Not much else has happened today. We finally had a little bit of a break last night on the STEM XR project, since the grad mentors told us to put a hold on our game idea development. It was nice to relax a little bit after working really hard to develop our ideas the past few weeks. We’re crossing our fingers so that the faculty end up choosing one of the topics we liked the most. Until next time πŸ™‚

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6.27.24

SPIRE-EIT 2024 Posted on June 27, 2024 by Andrea TorresJune 27, 2024

Today we had two talks from Stephen: the first one was about how to properly design an experiment and the issues that can easily arise that can end up swaying data before, during, and after conducting research. During his lunch lecture, he talked about some of the other projects he has worked on, such as developing a simulation to see whether visual or audible signage worked better for evacuating a school when there is a school shooter. I was surprised that the audible signage was better, but it was cool to learn more about how people’s brains work so that audible noises are easier to process. He also talked about the importance of taking advantage of opportunities and networking, as … Continue reading →

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Post Storm Lake

SPIRE-EIT 2024 Posted on June 26, 2024 by Andrea TorresJune 26, 2024

Yesterday we went to Storm Lake. We met some of the students that we are designing the application for, and we met with one teacher. Our interview with the teacher was incredible: she was a high school science teacher, but she had worked in the middle school as well at Storm Lake, so she knew about how teaching methods changed between the two levels and had many opinions about how to best engage students in the classroom. She also told us about the pros and cons of integrative learning, so we have a better idea of what kind of teaching style we should use in our game. Working with the students was also really helpful. We learned about their previous … Continue reading →

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6.25.24

SPIRE-EIT 2024 Posted on June 25, 2024 by Andrea TorresJune 25, 2024

Today we had Craft of Research, and we learned about plagiarism and how to avoid it. I had always wondered about how to cite a citation that another paper had used, so it was nice to learn how to do that properly. We had our lunch and learn with a previous REU student. She walked us through the presentation she gave when she was in the program, explained her journey of how she got to the career she is in today, and gave us some insight on what to expect and how to deal with failure in these next few weeks. It was nice to hear from someone who has experienced essentially the exact same things we have and to … Continue reading →

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Week 5, Day 1

SPIRE-EIT 2024 Posted on June 24, 2024 by Andrea TorresJune 24, 2024

I cannot believe we are halfway through this program! It’s going by so fast. Today we did some more work on our deeper dives. We established our problem statement and are going to begin working on designing the application in Unity this afternoon. Coming up with a problem statement has been a bit difficult, since we originally just came up with the idea for fun, but an app can’t be created just because it seems fun. Right now we’re saying that our hiking simulator will allow for participants to be educated on what kinds of plants and animals the participants could expect to encounter while hiking, since the studies we have read don’t mention making a game to get participants … Continue reading →

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6/21/24

SPIRE-EIT 2024 Posted on June 21, 2024 by Andrea TorresJune 21, 2024

Since I didn’t post yesterday, here’s a little recap: Yesterday the STEM XR team went to Meskwaki, an indigenous settlement about an hour from Ames to observe the digital literacy of second through fourth grade students, and to see how they received STEM topics. We taught them how to use Sphero Bots, and all the teams were very engaged throughout the entire time, despite being younger students. My group was super excited to try switching up the bot’s speed and time that it was running to see what would happen, and other groups made really cool obstacle courses for their bots. Overall, it was a very fun and productive day. (And we went and got smoothies after :)) Today has … Continue reading →

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June 19th

SPIRE-EIT 2024 Posted on June 19, 2024 by Andrea TorresJune 19, 2024

Today we continued working with Unity. It’s a little bit more difficult now because we’re learning a lot quickly and I don’t feel like I understand all the coding commands for C#. We have our last unit today though, and I’m going to watch some tutorial videos, so I think it will eventually get easier. On a better note, our team presentation yesterday went well, and the dance workout we did yesterday evening was very fun. I hope we do another activity like that soon. Until next time πŸ™‚

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Day 2 Week 4

SPIRE-EIT 2024 Posted on June 18, 2024 by Andrea TorresJune 18, 2024

Today we had our last Craft of Research meeting, and we learned about how to create the Methods, Results, and Discussion sections in a research paper. We also learned a little bit about what Yvonne is studying, which has to do with how people respond to AI depending on the AI’s perceived warmth and competence. It was very intriguing to see how different physical and non-physical characteristics of the robot examples she showed us changed people’s perceptions of the robots. We also had our lunch lecture with Elliot today. We learned about how he ended up working at VRAC, and how his path was in no way linear and continues to be varied; he doesn’t just work on the exact … Continue reading →

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Unity Day 1

SPIRE-EIT 2024 Posted on June 17, 2024 by Andrea TorresJune 17, 2024

We started learning Unity today, and it’s a little bit easier than Blender. Either that or I’ve just gotten used to the trials and tribulations of modeling. I learned how to use the bloom function to add a glow to objects, but this afternoon I’m going to work on adding lighting, since I’m working on creating an in-ground pool. Side note: The Mongolian beef at the cafeteria was really good 😊 Until next time!

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Difficult Interfaces Blog

SPIRE-EIT 2024 Posted on June 14, 2024 by Andrea TorresJune 14, 2024

We were asked to identify two types of interfaces (such as a physical object or computer software/website) that are difficult to use. My first idea was a nail clipper, since sometimes it’s difficult to get a precise cut or squeeze the clippers when you’re using your non-dominant hand. Behold, the electric nail clipper. It is formed the exact same way, but it is electronic, so all you need to do is position the clipper where you want it and press a button to cut your nails. The second interface that is difficult to use are computer mice. Sometimes when moving your cursor, you have to lift up the mouse in order to continue. *Fanfare* an extra button! All you will … Continue reading →

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Water tower blog

SPIRE-EIT 2024 Posted on June 14, 2024 by Andrea TorresJune 14, 2024

We’re blogging outside under the water tower today. This morning we worked more on our blender projects. Blender is a very fun software, but it’s a bit difficult to use. I learn something new every session though, so I think it just has a steep learning curve. It’s interesting to see what everyone else is designing for their projects; no two people are designing the same thing. Until next time πŸ™‚

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Thursday Blog Post

SPIRE-EIT 2024 Posted on June 13, 2024 by Andrea TorresJune 13, 2024

This morning I did some more work on Blender; it’s a bit harder to use the software than I expected, so I think I’m going to watch some videos on it this afternoon since we have more time. After having some free time to do work this morning, we had a meeting about conferences, and learned how to get funding and what different types of conferences are like. Some conferences change location from year to year (US vs outside of the US), and apparently one year researchers at ISU went to a conference in Tokyo! For the lunch and learn Dr. Carmen Gomez came in and spoke to us about her research on making improved sensors to ensure high food … Continue reading →

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Blog Post Wednesday

SPIRE-EIT 2024 Posted on June 12, 2024 by Andrea TorresJune 12, 2024

We learned Blender today, a 3D modeling software with a lot more freedom than Solid Works. This week we’re designing a virtual environment that will eventually work with Unity. It’s really exciting to finally be so close to learning the software we will be using in our actual applications. The STEMXR team also met with two students from Storm Lake today, so we got to receive a bit more of an inside look on what life at Storm Lake is like, some inside jokes, and what Storm Lake students want to see in the app. Overall, it was a good day πŸ™‚ Until next time.

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Day 13 (or 15, depending on how we’re counting)

SPIRE-EIT 2024 Posted on June 11, 2024 by Andrea TorresJune 11, 2024

Yesterday we learned SolidWorks, and after starting the day learning how to use it, we finished designing products while only using drawings as references. Today we continued learning about the research process, and learned about how to write a research paper. While in class we learned about IMRD (Introduction, Methods, Results, and Discussion), ResearchRabbit, which is an awesome research resource that finds relevant articles with only a few keywords. We also had a cool talk during lunch where we learned about a research project developed to study cybersickness, why it occurs, and how to prevent it or reduce it. Overall, it’s been a good day so far :). Until next time!

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Day 11

SPIRE-EIT 2024 Posted on June 7, 2024 by Andrea TorresJune 7, 2024

We went to an art festival yesterday, and I found a Spanish fan, a Spanish board game, and British custard! After the festival we went to Buffalo Wild Wings. Today we learned our last lesson of C++ and ate lunch with Nick, our programming teacher. Tomorrow we’re going to a ropes course, which I’m excited about since I haven’t been to a ropes course in a while.

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Day 10

SPIRE-EIT 2024 Posted on June 6, 2024 by Andrea TorresJune 6, 2024

Last evening the STEM XR team went out for boba and met Anjali’s dog. Her dog was adorable and the boba was delicious!! Then Alee and I went rock climbing, which shredded my hands and made us feel like blobs afterward, but we’re going back again on Friday. Today we took our group photo (which basically turned into a 2-hour-long photo shoot), had a really awesome lunch n learn with Wes Leffers where we learned about the stiffness of the aorta and how it affects blood flow to the brain. We also heard about his hiking stories in Nepal, and were all gobsmacked when he said he wasn’t from New Zealand after presenting the whole time in a New Zealander … Continue reading →

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Day 9 Blog

SPIRE-EIT 2024 Posted on June 5, 2024 by Andrea TorresJune 5, 2024

Today we studied more C++; it was a bit more difficult today, but overall it wasn’t too bad. The STEM XR team met yesterday and we’re going to be going on a “road trip” next week to see small rural communities and understand their social and cultural norms. This week and weekend I’m planning on looking over more of the materials from the previous work the team has done with the Storm Lake school and also looking for information on what the first subject we cover in our application should be. Until next time πŸ™‚

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Day 8 Blog

SPIRE-EIT 2024 Posted on June 4, 2024 by Andrea TorresJune 4, 2024

We started the day learning about research strategies from Yvonne, and then we had a lunch n learn with James Oliver. He told us the importance of underselling and overperforming, as well as knowing that imposter syndrome will always be present but that we should not listen to it. Our team had to read two papers that we’re going to discuss in our team meeting today, and then we’re going to see the gym, which has a rock climbing wall and dance classes!! Until next time πŸ™‚

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Week 1 Summary

SPIRE-EIT 2024 Posted on June 3, 2024 by Andrea TorresJune 3, 2024

After arriving to Iowa, a short, quick week of activities began. We learned the premise of each research project and received a more in depth description of our own projects. I’m really excited to begin working with the students at Storm Lake and learning more about what STEM careers might be most interesting to them. I’m also eager to begin working on developing a VR app for the project since I’ve never worked with Unity before and had never thought about creating a virtual application before. Aside from the projects, we went to an escape room on Saturday, which we managed to escape with technically only one real clue, and we also had our own pizza party. Today we worked on C++, … Continue reading →

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Posts by Intern

  • Angelica Brito Diaz
  • Harrison Brown
  • Lydia Lonzarich
  • Chukwuma Maduwuba
  • Sophie Meronek
  • Ruby Thomas
  • Andrea Torres
  • Rodney Whitney
  • Alee Winters

Recent Posts

  • Wrapping it up
    by Lydia Lonzarich
  • Harrison – Final Day
    by Harrison Brown
  • This is the End?
    by Sophie Meronek
  • Wednesday & Thursday
    by Lydia Lonzarich
  • 2nd of August
    by Chukwuma Maduwuba
  • August 2
    by Andrea Torres
  • 8/2/24- Ruby
    by Ruby Thomas
  • July 31
    by Andrea Torres
  • 0028
    by Alessandra Winters

Recent Comments

  1. gilbert on Harrison – Final Day

    Was great having you, Harrison!

  2. gilbert on This is the End?

    What a great picture! The joy!

  3. gilbert on Wednesday & Thursday

    Sounds awesome! So glad it wrapped up well.

  4. gilbert on August 2

    Andrea, I'm so glad to hear that you enjoyed the people, that you learned a lot, and that it sparked…

  5. gilbert on July 26

    You have learned so much in these past couple weeks!

  6. gilbert on Monday, July 22 & Tuesday, July 23

    that sounds like a great day or two, making progress on both your work and your relationships.

  7. gilbert on July 23

    Maybe one way to think about the career path is whom you want to be with while you do your…

  8. gilbert on 0027

    Loving the time management.

  9. gilbert on Harrison – Day 51 & HCI Assignment

    The research question is a reasonable one, if a bit broad. But that general idea could be great and drive…

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This material is based upon work supported by the National Science Foundation under Grant No. (2244586).


This material is based upon work supported by the National Science Foundation under Grant No. (2244586)

This material is based upon work supported by the National Science Foundation under Grant No. (2244586)
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